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The hull textures emit almost no light (0.05, to be exact). All of the
renderings are with either a single distant light source or a semi-sphere of
spotlights trained on the Enterprise from various angles. But since the
model is now out there for others to tinker with, you can light her any way
you want. :)
Scott Gammans
Washington, DC
"Thomas Willhalm" <tho### [at] uni-konstanz de> wrote in message
news:3d070c72@news.povray.org...
> Scott Gammans wrote:
> > http://www.scottgammans.com/cgi_enterprise
>
> I might be wrong but it looks like the light is mainly the ambient value
of
> the texture. If so, I suggest to use a light source to simulate a sun and
> radiosity instead. The model is very good by the way.
>
> Thomas
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